pack [button .b -text "The Button" -command exit]
wm overrideredirect . 1
bind .b <1> {
set iX0 [expr %X-[winfo rootx .b]]
set iY0 [expr %Y-[winfo rooty .b]]
set bMoved 0
}
bind .b <B1-Motion> {
wm geometry . +[expr %X-$iX0]+[expr %Y-$iY0]
set bMoved 1
}
bind .b <ButtonRelease-1> {
if { $bMoved } break
}Lars H: The following demonstrates one way of dragging a canvas -- change which part of the coordinate system is visible in the window, by pressing and dragging button 1.
pack [canvas .c] -expand 1 -fill both
.c create text 10 10 -anchor nw -text "Hello world!"
.c create line {-100 0 100 0} -arrow last
.c create line {0 -100 0 100} -arrow last
bind .c <ButtonPress-1> {%W scan mark %x %y}
bind .c <B1-Motion> {%W scan dragto %x %y 1}This is particularly useful with quick hacks, where one displays some piece of graphic in a canvas and doesn't know for sure whether all of it fits in the visible part of the canvas.dzach: And if one wants to limit dragging to the occupied area of a canvas, then:
.c configure -scrollregion [.c bbox all]does it, provided it is called after the items have been drawn.[Next up: exhibit dragging an item around a canvas. Check with CL if you're in a hurry.]

